Rare Replay Review


“Characters such as theirs were few. They had charm, they had an animated fervor, and certainly they had personality. Even when pixel counts didn’t allow for any of it, Rare’s gift of ingenuity made it work. Their romps on the ZX Spectrum defined not only Rare, but much of European game design. Stubby, bouncy, and often laborious platform and isometric games were key exports…

Europe was swamped with them, always pinched by the restraints of home computers of the early ’80s. Japanese designers focused on precision. European designs were about the identity, precision be damned.”

Read my full review of Rare Replay at GameSkinny

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