“Fury Road was cinema at its purest visual form. There was necessity and merit and reason to each shot. Everything was important. Editing discipline proved remarkable. This skill has yet to be learned on the interactive side. Bloat is easier. Looking further back, Mad Max’s theatrical origins can inspire film studies. That pre-apocalypse represented inevitability, reflected the ’70s oil crisis, and expressed frustration with rising Australian crime rates.
The mainstream video game sort-of adaption exists to subdue forum posts from those who quantify their purchase merely by numbers – those of time and content. That’s why linear video games are dead or dying and with them, so are the inroads to narrative innovation. Now games are so lost, selling energy drinks in the apocalypse isn’t a funny faux pas; it’s a depressing expectation.”