Tag Archives: 3ds

Gunman Clive 2 (3DS) Review

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Guman Clive 2 is blink-and-miss-it farcical escapism, vintage but with polygons, a full on charge into good versus evil with almost no understanding of why. Ninjas, Samurais, boomerangs, and kangaroos are playful moments of the Wild West-centric cultural ribbing, rubbed into the mixture of other threats – laser spitting machines, cavalrymen, and angry fowl. While it may never be splashy (as if needs to be), that mixture of opposing firepower comes to be Guman Clive 2’s wacky signature. The untethered enthusiasm and exuding personality are utterly likable if not around long enough to be particularly memorable.”

Read my full review of Gunman Clive 2 at GameSkinny

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Xeodrifter (3DS) Review

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“No one would likely label Xeodrifter original. Rather, it’s fashionable. Xeodrifter’s intelligent traits, namely the synchronicity between all four worlds, are a trendsetter which brings a touch of the complexity (if softened) from the frequently hoary days of DOS PC gaming. Touch screen functionality, jammed with compartments, buttons, lights, and shimmering indicators is marvelously intuitive and initially daunting as if meant for early multi-press keyboard input on a VGA monitor. Instead, it’s just smart.”

Read my full review of Xeodrifter at GameSkinny

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Teenage Mutant Ninja Turtles (3DS) Review

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Ninja Turtles is frequently the video game this movie deserved. Stock audio and inept narrative structure mirrors the store bought quality of the source material. This Turtles is functionally strained – even glitchy on some off occasions – and yet it still hosts a better sense of ninja-like respect and honor in the shoehorned, hokey script than anything produced by Micheal Bay in the past five years or more.”

Read my full review of Teenage Mutant Ninja Turtles at Pulp365

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Yoshi’s Island (3DS) Review

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“… Otherwise, it’s a point-and-throw festival where (hopefully) infertile cholesterol bundles are slung toward Kamek’s chipper cronies in an attempt to reach a goal fitted with dancing flowers. Strict two-dimensional spaces maintain their childishness, if lacking the old determined lines, which are replaced by diminished pencil strokes and chalky pastels. Observable energy is lost, and Yoshi, now a clump of indistinct pre-rendered mush, is no longer an artistic darling. Art production combines with staging units to form a gut-punch of ambivalent style.”

Read my full review of Yoshi’s New Island at Blogcritics

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Kirby Triple Deluxe (3DS) Review

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Triple Deluxe enriches the squishy motion of its predecessors with a stretched example of 2D, borrowing from the undervalued masterpiece that was Wario Land on the disregarded Virtual Boy. This Kirby is as whimsical from the foreground as it is the background. Clever utilization of space flicks cozy spiders, sour snowmen, and general Kirby adversary intangibles into patterns which bleed into this full 3D space. They swing, they spit, they toss obstacles. It is a stream of consistent reminders and affection for the console’s stereoscopic abilities which justify Triple Deluxe’s – some would say routine – existence except for some genial motion controls.”

Read my full review of Kirby Triple Deluxe at Pulp365

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Steamworld Dig (3DS) Review

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Steamworld Dig is a world of robots, and also ours. Or actually, it was ours. Rusty’s thrust into the inner sanctums of Earth reveal humanity’s foils. The touch left by people are items deserving of burial. Toxic waste barrels seep into reservoirs, discarded tanks lay disheveled from forgotten conflicts, and what lies deeper holds Steamworld’s foretold secrecy. On 3DS, the punchy stereoscopic effects laminate background and foreground pieces to overcome a visible loss of available resolution.”

Read my full Steamworld Dig review at Blogcritics

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Sonic Lost World (3DS) Review

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“Visiting with Sonic has become uncomfortable. There are truths we no longer wish to admit, but need to accept. Exhaustion forms from the realization the character’s best years are 20 years past, locked to the ideals of a game machine mournfully discarded to thrift store shelves. Sonic was a then creation, not a now. Seeing development time spent on patchwork lock-on systems and propping Sonic up on gameplay crutches is painful. He is a wounded animal and unless he is placed in the strict 2D conditions he deserves, it’s time to put him down.”

Read my full Sonic Lost World review at Blogcritics

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Heavy Fire: The Chosen Few (3DS) Review

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Heavy Fire exists to murder without repercussions, splattering bodies that limply collapse as an excuse to paste cover art of a nondescript soldier wearing copious amounts of eye black, unflinching at posed action in the distance. Impressionable kids will eat it up, pretending to be Mr. America as they save the world from bad guys who were harvested together in luxurious beach side properties.”

Full review at Blogcritics.

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Luigi’s Mansion: Dark Moon (3DS) Review

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“Nintendo has never been closer to crafting a full-on Walt Disney-level creation than they have here. Luigi’s stubby run up stairs, cautious walking cycle, and heroic playfulness are all genuine acts with purpose towards forming an identity. His words are a mumbled few and actions many, a physical performance that creates a bumbling oaf with the heart of a hero. Luigi hums theme music nervously as he trots, breaking the fourth wall barriers that video games themselves do, and mimics a shower as he stands tall under water pipes. The Mushroom Kingdom has always been alive, but here, Nintendo has created a centralized hero with more dynamic pep than superstar Mario himself.”

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May 16, 2013 · 2:19 am