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On Golden Axe: Beast Rider

“In those final months, Secret Level laid off a number of junior staff members. In their place, the studio hired a number of experienced designers, artists, and coders in attempt to salvage the fledgling “Beast Rider.” Even producers shifted on the charge to turn “Beast Rider” into something playable. But it still wasn’t playable after a delay to finish “Iron Man,” still struggling with frame rate problems and uneven vision.

Butler came in with a year to go. “They gave me a design document and said don’t read it. It was about the size of the bible. They said that’s all changed now.”

When Acero joined on with two years to go, he was told, “You’re basically inheriting a mess,” he says.”

Read my full feature on Golden Axe: Beast Rider at Variety

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