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The Making of Splatterhouse (2010)

‘“Everyone on the team drew a straw,” Robinson continues. “That straw meant you had to fix any bug in the game, and you had to be on call. It was close to 20 of us. I would show up at 4, 5 o’clock, and I would produce my other games until 6 or 7. Everyone would submit their last overnight build and I would play until the morning. As soon as I hit a bug, I’d call up whoever was in charge that day, they would run in, fix it, and I would start the play cycle again. We gained 22 days back.”’

Read my full story on the development of Splatterhouse at Polygon

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Pac-Man and the Ghostly Adventures 2 (Xbox 360) Review


“It’s cheesy and campy because it should be. That’s the tone. Ghostly Adventures is splendidly colorful and soft, a Saturday morning adventure that is as eclectic as it is smooth in motion. Like the iconic brethren which spawned the ghost-chomping maw of Pac-Man, Ghostly Adventures is best played beside a soggy bowl of marshmallow cereal while wearing pajamas in preparation for an all-weekend bender of childhood proportions.”

Read my full review of Pac-Man and the Ghostly Adventures 2 at Pulp 365

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