Tag Archives: ps3

On Six Days in Fallujah

“Alongside destruction, cultural concerns enter the discussion, particularly religious sensitivities. “Even though it was a fully destructible game, we’re not going to allow anyone playing the game to destroy mosques. We don’t want that to be recorded, videoed, and then put on YouTube and it shows people laughing. Suddenly, you’d trivialized a nation’s culture,” says Cheever.”

Read my full piece on Six Days in Fallujah at Variety

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Factor 5 and Lair

“You’re crunching to death. You’re working all of these hours and you’re missing your deadlines. And then in addition to that, you’re being told to add these things in the game. It’s really frustrating because you’re just like, ‘I can’t work anymore’ and it’s like, ‘Why are we adding things? Why not make things fun that we already have?’” says Dubrofsky.”

Read my full story on Lair’s development at Polygon

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Battlefield 4 (PS3) Review

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“While punctuated with awe, levels lock into their mixture of open field warfare scrunched between those uncontrolled highs. Battlefield remains a product of choice with regards to its encounters, sprawled over fields or weirdly barren downtown sectors. Battlefield is the rare shooter which lets air breathe and the power of its best in class audio design saturate as opposed to the stubborn insistence of residual music to amplify drama. In actuality, the gunfight should be enough to elicit sparks of tension. Cinematic scoring can act as a bandage to push artificial pacing. Battlefield wants none of it.”

Read my full Battlefield 4 review at Blogcritics

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Beyond Two Souls (PS3) Review

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“Cage’s methodology of impinged interactivity is a beacon of fictional possibilities. They can expand on traditional AAA videogame narratives, often hooked into necessitated gunplay for hours as story bonds lose their attachment in background surfaces. Beyond falls into the anti-methodology, overwhelmed by the possibility of dripping tears and the videogame technology used to simulate them. Jodie is squandered as little more than a flare of emotion. Her angst is saturated to extremes, and set-ups are in place solely to generate close-ups of crying. Beyond has the length of a novel to tell Jodie’s life into her late 20s, free from the burden of necessitated action, but seems clueless as to how best fill space with anything more than sobbing.”

Read my full review of Beyond Two Souls at Blogcritics

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The Last of Us (PS3) Review

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“You remember the people and visions they leave behind, not violence. For inherent shock value which graced E3 keynote stages, The Last of Us will thrive on humanistic embellishments. You remember splattering faces onto brick walls because it becomes ingrained, not because it’s incomparable. Anything performed with such gross duplication is bound to stick. Lasting impressions will be of Ellie, staring wide-eyed at a life she will never lead or Joel coming to realize there is more than survival to care for. That is the core of The Last of Us , so it is a shame Naughty Dog rarely takes the time to celebrate being human.”

Read the full review at Hardcore Shooter

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Dust 514 Review

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“What Dust promises and what Dust can do for the player are different mindsets. Much of what marketing preaches – a promised, luxurious lava side mansion on the back roads of a wormhole to call your own – are separated from its first-person view. Sluggishly built clones chug forward across uselessly broad battlescapes, lambasting the opposing forces with stock assault or sniper rifles, all for a strip of land a tenth of the size of Rhode Island. Humanity’s expansion into grand expanses of the universe 21,000 years from current time feels scrunched under the weight of ill-defined perspective.”

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May 18, 2013 · 1:01 am

Army of Two: Devil’s Cartel (PS3) Review

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Devil’s Cartel often misappropriates what it has in its kill-a-thon, stopping and starting with choppy mission structures or ludicrous emotional curves that do ill-service to the style. Developer expectations aim at the audience’s heart with a money-versus-morals conflict, while the player’s trigger aims at exploding faces. It is an illogically crafted, self-aware shooting celebration that crushes its soul as key characters are eliminated.”

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May 17, 2013 · 2:14 am