“Instead of celebrating legacy, The Show begs for regular cash infusions, none of which go to the foundation set up alongside this release – a mere dollar of each initial sale goes to lengthily named education fund, “Jackie Robinson Foundation MLB The Show Scholars supported by PlayStation Career Pathways”. Hilariously tasteless in generosity, considering the option to buy $100 worth of power-leveling Stubs on the PS Store – after paying upwards of $100 for the game itself.”
Tag Archives: sony
“You’re crunching to death. You’re working all of these hours and you’re missing your deadlines. And then in addition to that, you’re being told to add these things in the game. It’s really frustrating because you’re just like, ‘I can’t work anymore’ and it’s like, ‘Why are we adding things? Why not make things fun that we already have?’” says Dubrofsky.”
“There’s an authenticity in rotating courtside banners and between-play chatter by the announcers, changing as the year moves on with new sponsors cycling in. The insistence on using Virtual Currency (VC) for everything compounds the issue, though. NBA 2K18 wants you to drink Gatorade, but it’s also interested in getting you to spend more real money in the game.”
There’s a normal life to consider. This is where Drake resides during his time off. Reaching near death in the deserts of Uncharted 3 must have slowed his adventurous sense, forcing him to reconsider what matters. He now dives for treasure as part of a salvage company. A video game protagonist with a playable day job—how odd. The Mario Bros. may be plumbers, but they’ve never unclogged a residential toilet in-game.
“Sony’s San Diego Studio has been working on The Show since 2006; they’ve spent years building up these details. Their organic approach to sports simulations is unparalleled, enough to oust their rival 2K Sports from the world baseball games entirely as of 2013. San Diego Studio’s baseball has matured into an unpredictable, dicey, and irregular sim. Otherwise, this wouldn’t be baseball. 2K couldn’t catch up, so they dropped out.”
“Video games are treated as nothing more than a pop culture anomaly in Pixels. Played by nerds, played by geeks – the archetypes are decades out of place. Between the anachronisms of the portrayed games and the perpetual cycle of self-depreciation, Pixels’ goal is only to use video games as far as their failed public perception allows. It’s a cynical, cruel, sophomoric, sexist, and demeaning film.”
“Unlike his theatrical progenitor, who punches indefensible Nazis in the early days of WWII, Nathan Drake ceaselessly murders those in a contemporary time. Between three games, the number rises to over a thousand lives ended in a search for wealth or personal gain. Drake shoots, people die. It’s normal to him. Rational concern is discarded for complacency. Uncharted refuses to provide necessary context. In all of the series’ well-groomed, brain-at-the-door entertainment spectacles, killing exists because it’s what video games do…
… Reality is often too difficult for this medium to confront. Then again, Uncharted’s goofiness may not be the proper discussion space. In three games – four counting the Vita’s Golden Abyss – Uncharted never addresses Drake’s special ops-esque gun use. He’s American. Apparently it comes natural at birth.”
“Project Root’s world is a mixture of biological and mechanical. Its scenery is dotted with forests, which are interrupted by cavernous pits of machinery laid inground by Prometheus Corporation. The planet, it seems, is dying by their hand. There are no homes. No people. No activity other than pockets of resistance and bullets of many colors swirling across the air.
Prometheus Corp owns the Earth in 2068. How they gained their financial power is unclear. There is no one left to buy their materials anymore, let alone a stock market to support their girth. They exist to create weaponry for protection against their feisty rebel opponents, who named themselves Arcturus. These warring factions are the sole signs of intelligent life.”
“But, card packs are baseball too: tearing open shimmering foil and, as used to be, chewing questionable (usually stale) pieces of barely edible rubber touted as gum. Maybe that’s what The Show needs next year, a strip of pink gum with some loose powdered sugar included inside the package. That or a Dodger dog, but freshness may be a concern.”
“The reality is we need more LittleBigPlanet. Lots of it. The sensation of “Look what I did,” and the bliss of finding a splendid, “Look what they did,” level is often incalculable. It is what you make it. With such a malleable engine (Sumo Digital’s shows such with smart yet slender mission design), the game is allowed to slip in almost unnoticed against the barrage of brutish target practice sims. No guns allowed here. The Imagisphere shows what else video games can be at their most clear-headed.”