“Xbox Fitness is not an isolated case, but unlike an aging service being taken offline—the DSiWare shop opened in mid-2009—Microsoft has an active, relatively new product. And, when the servers turn off next year, Xbox Fitness won’t work whether the file remains on a user’s hard drive or not.
“If we were talking about DVDs, a retailer would never try a stunt like this. But Microsoft, armed with a license agreement that denies consumers any meaningful legal rights, is training consumers to not only suffer, but to expect this sort of treatment,” said Perzanowski.”
Read my full feature on Xbox Fitness at Playboy
“If there exists a single mainstream video game (and it is certainly alone as a console exclusive) which acts as a reflection of modern society, it is Rise of the Tomb Raider. While not an encompassing portrait, the exaggerated narrative is an unforgiving interpenetration of media flare ups over Kentucky license clerks, school prayer, and what some view as religious persecution. Konstatin has no greater purpose other than enacting what he sees as God’s will – he’s the Westboro Baptist Church of the scenario. It’s a loaded sentiment and displayed without sensitivity toward prejudiced conservatism.”
Read my full review of Rise of the Tomb Raider at GameSkinny
“Characters such as theirs were few. They had charm, they had an animated fervor, and certainly they had personality. Even when pixel counts didn’t allow for any of it, Rare’s gift of ingenuity made it work. Their romps on the ZX Spectrum defined not only Rare, but much of European game design. Stubby, bouncy, and often laborious platform and isometric games were key exports…
Europe was swamped with them, always pinched by the restraints of home computers of the early ’80s. Japanese designers focused on precision. European designs were about the identity, precision be damned.”
Read my full review of Rare Replay at GameSkinny
“Its landscapes are breathtaking, its use of light evocative. The animation has an exotic touch, and the resulting motion is consistently emotive. Somehow, this is for naught. A pretty background, with exquisite brush strokes and alluring colors, is lifeless if no one sees it – a painting worthy to hang in the halls of a museum, but in a corner without illumination and located where few ever go.
Ori is difficult, needlessly so. There are many who would play Ori, or would want to rather, but they would become dejected. This is what is unfair, not only the difficulty itself. Nothing would be better than an Ori reachable by all; if only the experience was almost the same as Disney masterworks being approachable by all ages putting a disc in a machine or clicking a button on the internet.”
Read my full review or Ori and the Blind Forest at GameSkinny
“Thus, Golf Club, where aficionado’s have their leisurely and pristine (if often ferociously intimidating) ball-in-cup interactive facsimile back – no battleships. Skill is the true determiner of wealth. Of course, this feels unusually plain and empty – the lack of pro shop visits, the deletion of rewarding leveling, flat sense of progression; it’s an unconventional approach to contemporary video game golf-dom.”
Read my full review of The Golf Club at GameSkinny
“And now Master Chief Collection. Spaceballs was right – it is the search for more money. While film audiences groan and even chuckle internet-wide at errant remake announcements, video game players accept them, willingly, excitedly. That’s what bankable numbers do. X number of maps and Y guns and Z levels; merchandising campaigns write themselves.
Such a release claims Halo was initially crippled. Without the assistance of original developer Bungie, 343 debilitates it further. George Lucas revisits Star Wars and fans revolt, spending hours re-cutting and remastering on their own time to recreate what they knew. Gaming fans spend another $60.”
Read my full Halo: The Master Chief Collection review at Pulp365
“Advanced Warfare thus turns into an opposing statement on selling war, seemingly without noticing Call of Duty’s own lucrativeness is doing the same thing. Whether an entertainment venue or private military contractor is irrelevant; they both exist to glamorize the unglamorous.
And really, this is all glamor with the production value of Hollywood and the showy technical gusto to texturally render pores on Kevin Spacey’s digital face rather than film the actor himself. Point-to-point, Advanced Warfare guns down spawning streams of rival militants and terror groups in a near future almost too cozy with normalcy. Illogically holographic computer hardware and mechanical Exo Suits are comfort food futurism born of Tom Clancy-isms.”
Read my full review of Call of Duty: Advance Warfare at Blogcritics