On Diablo Jr.

“In the four to six months of life given to “Diablo Junior,” Morin and his team debated a number of ideas. One was whether or not to make a turn-based, traditional RPG or something akin to the PC’s hack-and-slash style. If anything held influence, that was Nintendo’s massive success with “Pokemon.” Imagine “Diablo” split off into multiple cartridges, either with different character classes (a Knight on one, a Mage on another) or varying monster types to find/collect/trade.”

Read my full story on Diablo: Jr at Variety

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